![]() ![]() The other skills are mostly situational Mark, Guard or Self Heal heavily depend on enemies you expect to fight or party sinergy, so it all boils down to whom you are pairing him with and where you are sending him.įor me, BH is usually Collect Bounty, FlashBang/Uppercut (depending on position), Come Hither, and Finish Him.Ĭollect Bounty is standard attack with nice bonuses against common targets/marks.įinish him is standard attack with nice bonuses vs. Hound Harry is meh, his stress heal is formidable. ![]() His primary attack is a no-brainer, one of few chars who can hit all enemy ranks. Houndmaster basically depends if you want to play him rank3-4 or rank 2, as depending on where it's gonna be you gonna use his Stun or not (not usable on rank3-4). Calltrops isn't horrible but it targets backliners with a big debuff and you want them dead quick anyway, so you probably have better options in the party. I find Mark is better for the obvious sinergy with other skills and other characters, also PROT reduction. ![]() Last skill comes between Mark or Calltrops. Come Hitter don't like it since his stun abilities already move enemy party so you can work around it. if you are using him as frontliner use Uppercut, if he is rank2-3 use Flashbang. He has powerful stuns so better to carry one. His axe skills are a given, they kinda overlap with each other but since you have one which can hit rank3, and the other with the bonus against human and marked, I feel it's always worth it to carry both. ![]()
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